Three Pokemon Games That Failed to Receive the Appreciation They Deserved
In the wake of a vision of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching series stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, if not more so. The continued pandemonium around card prices guarantees almost daily Pokemon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
However despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were buried under the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a companion. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel states that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu